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Of course you'd be practically teleporting to the other server but to make such a journey it would realistically take some time. This would of course be entirely optional, servers can disable it completly or have a whitelist or blacklist of servers they only accept/only deny ships from.Īnd would basically expand the feeling that you're actually in a little sand box.
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make it possible to travel using large ships through other servers. I would like to suggest a little idea instead. Any ship turned into a blueprint will have only the basic item. There will be no functional difference between basic items and in-app purchases. A 10% cut of all real money sales goes to server hosting.ģrd - In-app purchases that only affect the appearance of ships in the game such as decals, differently styled machine guns blueprints, etc. If you are a great minor and risk it all to get that rare material, you can sell that on the market for other materials that you need, or for real money. I see the funding for the MMO coming from 3 places:ġst - sales of the game can be split between on-going development and server hosting.Ģnd - Allow purchases/sales on the market using real money, like Eve. Or simply complete missions from space stations. You might like to have a warship and take what you need from defeated enemy ships. Run a space station, buy raw materials from the market and sell the refined goods at a higher price. load up your ship with cargo bays and go in search of rare materials to refine. investigate a crashed ship and fight against NPCs to find out what happened, or PVP space battles. Black holes will act like instances, teleporting you and your group to different game events e.g. All resources earned are shared through the group. Team up to mine an asteroid or perform a tricky escort mission. There is no in game currency besides what can be mined, refined and constructed. Throughout the galaxy would be scattered NPC space stations where it would be possible to access the market to trade resources and pick up missions (escort, mailman, etc) to earn resources. Note that a blueprint being available for trade doesn't stop anyone copying the design and building it themselves, it only stops them from readding the blueprint to the market.
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The same configuration of ship can only be added to the market once, giving that person a monopoly on that design. This blueprint can be traded on the market. It will be possible to build a ship and save its blueprint.
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Resources would be generated randomly through the galaxy at about the same rate that they are destroyed via combat/repair and so on. While in your home region you cannot be attacked. Common resources would be available in all regions but the extremely rare/valuable resources would only be available in the neutral regions. The galaxy would be divided between 2-3 factions (alliance, pirates, etc), and a large neutral area. Or they can start from scratch with the start ship, and all their previous resources/ships are destroyed. Maybe even make it back to their ship and repair/salvage it. with all resources they had before they died in their inventory, obviously minus the ship that they were killed in, and try to carry on. On death the player has the choice to re-spawn "as-is" i.e. Picture this:Įach player starts the game with 1 small ship. I would leave creative and even survival in for those that like it and I'm not talking levels/tech trees per se, but large stable servers maintained by the devs.
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If ever there was a game screaming for an MMO it is Space Engineers.
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