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After the End: The player's fleet continues on to Hiigara mainly because The Empire eradicated Kharak, their homeworld-in-exile, on the basis of a treaty banning the Kushan from possessing hyperdrive technology. This is highlighted in Deserts of Kharak with names like Rachel S'jet. Aerith and Bob: Kushan/Hiigaran naming conventions can come across as this at times. The events of the game in particular were originally covered in a few sentences in Homeworld 1's intro sequence. Adaptation Expansion: Deserts of Kharak expands on the backstory highlighted in previous games' texts. There is, however, a universal zero-altitude plane on the map, and all capital ships will align to the same "up", though not always. The map is accessible on any axis, and attacks from above and below are possible, common and quite fun. A direct prequel by Blackbird Interactive, Homeworld: Deserts of Kharak, was released on January 2016, opening up prospects of a formal third entry into the franchise sometime in the future. In February 2015, both Homeworld 1 and Homeworld 2 were given an Updated Rerelease as Homeworld Remastered, which was well-received for being both faithful and a significant improvement on the originals. Any talk of a complete trilogy had to be put on hold when Sierra sold Relic to Vivendi Universal but kept the rights to the Homeworld franchise for itself.įollowing the dissolution of THQ in 2013, however, the Homeworld licence was taken up by Gearbox Software, with many of the original developers establishing a new company called Blackbird Interactive. The official sequel Homeworld 2 revamped the original's gameplay somewhat, and massively improved graphics, but met with some criticism that its plot, mood, characterization and voice acting were of lower quality compared to the unusually high quality of the originals. Homeworld: Cataclysm is of disputed canonicity created by a different developer, it details the adventures of one clan of the Khushan people 15 years after the successful return to Hiigara. Two other games were released and both reference the Taiidan as the The Empire. Despite critical praise, the game hasn't had the staying power of its competitor.ĭespite its pacing problems, the game has a very strong cult following thank to its extremely pretty visuals (even today, but especially back in 1999) and hauntingly good soundtrack. The game was innovative, but its slow pace, odd mechanics and tricky interface meant that it was not warmly received by the RTS community, who at the time were in the early stages of a long reign for the king of the fast-paced RTS StarCraft.
Now the only survivors of their race, the crew of the Mothership prepare to take the fight to the enemy. But when they come home, they can only watch as Kharak is destroyed by The Empire. The game opens as the ship is to undergo its first hyperspace jump, to the edge of the system and back. The ship they create for their return to Hiigara, the Mothership, is a self-contained factory ship, able to produce anything it might need on the journey, and it has a cargo bay large enough for over half a million cryogenically preserved colonists. The discovery of the Guidestone confirms that they are not native to their planet. Kharak, a desert planet in some distant galaxy, is home to a fractionated race of formerly nomadic people, who have just recently begun to build a modern society with the beginnings of sublight space travel. The game takes place entirely in space, and all units are spacecraft. It was a groundbreaking title, as it was the first RTS franchise to allow fully realized 3-D movement. A Real Time Strategy game created by Relic Entertainment in 1999.